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Class BodyPartData

A body part that attaches to a Living.

LivingBodyParts are equivalent to objects in BodyDef.Data

Inheritance
System.Object
BodyPartData
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class BodyPartData : object

Constructors

BodyPartData(List<Texture>, PositioningData, EBodyPartType)

Create a new LivingBodyPartData.

Declaration
public BodyPartData(List<Texture> Name, PositioningData Pos, EBodyPartType PartType)
Parameters
Type Name Description
List<Texture> Name

Sprite(s) used to render the body part. These are picked randomly.

PositioningData Pos

The position of this body part

EBodyPartType PartType

The type of body part this is

Properties

Name

Sprite(s) used to render the body part. These are picked randomly.

Declaration
public List<Texture> Name { get; set; }
Property Value
Type Description
List<Texture>

PartType

The type of body part this is

Declaration
public EBodyPartType PartType { get; set; }
Property Value
Type Description
EBodyPartType

Pos

The position of this BodyPart

Declaration
public PositioningData Pos { get; set; }
Property Value
Type Description
PositioningData

Methods

GetName()

Get the Name JSON property.

Declaration
public List<Texture> GetName()
Returns
Type Description
List<Texture>

SetName(List<Texture>)

Set the Name JSON property.

Declaration
public void SetName(List<Texture> value)
Parameters
Type Name Description
List<Texture> value
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