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Class Bullet

Spawned by Weapons.

Inheritance
System.Object
Agent
Bullet
Implements
Killable
Inherited Members
Agent.Position
Agent.CurrentTile
Agent.GridPosition
Agent.IsLiving
Agent.IsClutter
Agent.IsBullet
Agent.IsWall
Agent.Name
Agent.Health
Agent.MaxHealth
Agent.Visible
Agent.Faction
Agent.Kill()
Agent.Damage(Agent, Int32, Boolean, EWeaponDamageType, EIntegrityStrength)
Agent.Scene
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Bullet : Agent, Killable

Properties

Weapon

The Weapon used to fire this bullet.

Declaration
public Weapon Weapon { get; }
Property Value
Type Description
Weapon

Implements

Killable
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