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Class Clutter

Non-moving objects (i.e. walls, tables...). See data/clutter for a full list.

Inheritance
System.Object
Agent
Clutter
Implements
Killable
Inherited Members
Agent.Position
Agent.CurrentTile
Agent.GridPosition
Agent.IsLiving
Agent.IsClutter
Agent.IsBullet
Agent.IsWall
Agent.Name
Agent.Health
Agent.MaxHealth
Agent.Visible
Agent.Faction
Agent.Kill()
Agent.Damage(Agent, Int32, Boolean, EWeaponDamageType, EIntegrityStrength)
Agent.Scene
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Clutter : Agent, Killable

Constructors

Clutter(ClutterData, Point, Scene)

Create Clutter.

Declaration
public Clutter(ClutterData data, Point point = null, Scene scene = null)
Parameters
Type Name Description
ClutterData data

ClutterData that represents the Clutter you would like to create

Point point

Where to create the Clutter (default: 0, 0)

Scene scene

The Scene to place this Clutter in (default: active Scene)

Clutter(String, Point, Scene)

Create Clutter.

Declaration
public Clutter(string dataTemplate, Point point = null, Scene scene = null)
Parameters
Type Name Description
System.String dataTemplate

A template for the creation of this Clutter (see data/clutter)

Point point

The point to place this Clutter at (default: 0, 0)

Scene scene

The Scene to place this Clutter in (default: current Scene)

Clutter(String, Int32, Int32, Scene)

Create Clutter.

Declaration
public Clutter(string dataTemplate, int x = 0, int y = 0, Scene scene = null)
Parameters
Type Name Description
System.String dataTemplate

A template for the creation of this Clutter (see data/clutter)

System.Int32 x

The X-position to place this Clutter at (default: 0)

System.Int32 y

The Y-position to place this Clutter at (default: 0)

Scene scene

The Scene to place this Clutter in (default: current Scene)

Implements

Killable
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