Class Clutter
Non-moving objects (i.e. walls, tables...). See data/clutter for a full list.
Implements
Inherited Members
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Clutter : Agent, Killable
Constructors
Clutter(ClutterData, Point, Scene)
Create Clutter.
Declaration
public Clutter(ClutterData data, Point point = null, Scene scene = null)
Parameters
Type | Name | Description |
---|---|---|
ClutterData | data | ClutterData that represents the Clutter you would like to create |
Point | point | Where to create the Clutter (default: 0, 0) |
Scene | scene | The Scene to place this Clutter in (default: active Scene) |
Clutter(String, Point, Scene)
Create Clutter.
Declaration
public Clutter(string dataTemplate, Point point = null, Scene scene = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | dataTemplate | A template for the creation of this Clutter (see data/clutter) |
Point | point | The point to place this Clutter at (default: 0, 0) |
Scene | scene | The Scene to place this Clutter in (default: current Scene) |
Clutter(String, Int32, Int32, Scene)
Create Clutter.
Declaration
public Clutter(string dataTemplate, int x = 0, int y = 0, Scene scene = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | dataTemplate | A template for the creation of this Clutter (see data/clutter) |
System.Int32 | x | The X-position to place this Clutter at (default: 0) |
System.Int32 | y | The Y-position to place this Clutter at (default: 0) |
Scene | scene | The Scene to place this Clutter in (default: current Scene) |