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Enum EUIAnchor

An Anchor is a pre-defined position in parent entity that we use to position a child. For eample, we can use anchors to position an entity at the bottom-center point of its parent. Note: anchor affect both the position relative to parent and also the offset origin point of the entity.

Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public enum EUIAnchor : int

Fields

Name Description
Auto

Automatically position this entity below its older sibling.

AutoCenter

Position of the older sibling bottom, eg align this entity based on its older sibling, but center on X axis. Use this property to place entities one after another but keep them aligned to center (especially paragraphs).

AutoInline

Automatically position this entity to the right side of its older sibling, and begin a new row whenever exceeding the parent container width.

AutoInlineNoBreak

Automatically position this entity to the right side of its older sibling, even if exceeding parent container width.

BottomCenter

Bottom-Center of parent element.

BottomLeft

Bottom-Left corner of parent element.

BottomRight

Bottom-Right corner of parent element.

Center

Center of parent element.

CenterLeft

Center-Left of parent element.

CenterRight

Center-Right of parent element.

TopCenter

Top-Center of parent element.

TopLeft

Top-Left corner of parent element.

TopRight

Top-Right corner of parent element.

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