Class EventListener
Manage bound event callbacks from Lua.
Inheritance
System.Object
EventListener
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class EventListener : object
Properties
ForEvent
The event this EventListener is bound to.
Declaration
public string ForEvent { get; }
Property Value
Type | Description |
---|---|
System.String |
IsOnce
Whether this event will only fire once (.Once())
Declaration
public bool IsOnce { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Selector
The hash selector this EventListener is bound to (i.e. if the bound event was WeaponEquip#my_weapon, this would be my_weapon)
Declaration
public string Selector { get; }
Property Value
Type | Description |
---|---|
System.String |
Methods
Cancel()
Cancel this bound EventListener.
Declaration
public void Cancel()
Emit(Object[])
Immediately execute this EventListener's callback.
Declaration
public bool Emit(object[] args)
Parameters
Type | Name | Description |
---|---|---|
System.Object[] | args | The arguments to pass |
Returns
Type | Description |
---|---|
System.Boolean | Whether this event was cancelled by a callback returning False |