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Class Game

Adjust game-related settings.

Inheritance
System.Object
Game
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public static class Game : object

Properties

Paused

Whether the game is paused or not.

Declaration
public static bool Paused { get; set; }
Property Value
Type Description
System.Boolean

Status

The game's current EGameStatus.

Declaration
public static EGameStatus Status { get; }
Property Value
Type Description
EGameStatus

Time

The current time in-game. Only valid when in a game.

Declaration
public static Date Time { get; }
Property Value
Type Description
Date

Methods

GameOver()

Force the game to end.

Declaration
public static void GameOver()

GetActiveScene()

Get the currently-active scene

Declaration
public static Scene GetActiveScene()
Returns
Type Description
Scene

The currently-active scene

GetActiveSceneGroup()

Get the currently-active SceneGroup

Declaration
public static SceneGroup GetActiveSceneGroup()
Returns
Type Description
SceneGroup

The currently-active SceneGroup

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