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Class LivingEquipmentList

Equipment data for a Living

Inheritance
System.Object
LivingEquipmentList
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class LivingEquipmentList : object

Constructors

LivingEquipmentList(String)

Get an EquipmentList

Declaration
public LivingEquipmentList(string loc)
Parameters
Type Name Description
System.String loc

The EquipmentList to fetch

Properties

AutoSelect

Set to true will consider this list as a way to equip people with weapons/armors. According ammo will be supplied automatically. And the "Count" field for individual items will be their probablity to spawn compared to others equipment of the same type.

Declaration
public bool AutoSelect { get; set; }
Property Value
Type Description
System.Boolean

Inventory

Item(s) to grant

Declaration
public List<InventoryItem> Inventory { get; set; }
Property Value
Type Description
List<InventoryItem>

Methods

GetInventory()

Get the Inventory JSON property.

Declaration
public List<InventoryItem> GetInventory()
Returns
Type Description
List<InventoryItem>

SetInventory(List<InventoryItem>)

Set the Inventory JSON property.

Declaration
public void SetInventory(List<InventoryItem> value)
Parameters
Type Name Description
List<InventoryItem> value
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