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Class SubClutter

Define Clutter items that also spawn when a this is built during procedural generation (i.e. a table and chairs, etc)

See pcg_tableandchairs, pcg_bedandshelf

Inheritance
System.Object
SubClutter
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class SubClutter : object

Constructors

SubClutter(ClutterData, ESubClutterPositioning, Int32, Int32)

Create SubClutter.

Declaration
public SubClutter(ClutterData item, ESubClutterPositioning positioning, int min, int max)
Parameters
Type Name Description
ClutterData item

The item to create

ESubClutterPositioning positioning

The positioning of the spawned item

System.Int32 min

The minimum number of the spawned item to spawn

System.Int32 max

The maximum number of the spawned item to spawn

Properties

DataFile

The ClutterData that this new Clutter will be derived from.

Declaration
public ClutterData DataFile { get; set; }
Property Value
Type Description
ClutterData

MaxCount

The maximum number of the spawned item to spawn

Declaration
public int MaxCount { get; set; }
Property Value
Type Description
System.Int32

MinCount

The minimum number of the spawned item to spawn

Declaration
public int MinCount { get; set; }
Property Value
Type Description
System.Int32

Position

The positioning of the spawned item

Declaration
public ESubClutterPositioning Position { get; set; }
Property Value
Type Description
ESubClutterPositioning
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