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Class Tile

A floor tile in a Scene.

Inheritance
System.Object
Tile
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Tile : object

Constructors

Tile(Scene, String)

Create a Tile.

Declaration
public Tile(Scene scene, string data)
Parameters
Type Name Description
Scene scene

The Scene to place this tile in

System.String data

The data to base this tile on

Properties

HasRoof

Whether this tile has a roof

Declaration
public bool HasRoof { get; }
Property Value
Type Description
System.Boolean

RoofStatus

Get or set the status of the roof on this tile.

Declaration
public ERoofStatus RoofStatus { get; set; }
Property Value
Type Description
ERoofStatus

Methods

SetData(String)

Set this tile's data.

Declaration
public void SetData(string data)
Parameters
Type Name Description
System.String data

The data to base this tile on

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