Class Tile
A floor tile in a Scene.
Inheritance
System.Object
Tile
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Tile : object
Constructors
Tile(Scene, String)
Create a Tile.
Declaration
public Tile(Scene scene, string data)
Parameters
Type | Name | Description |
---|---|---|
Scene | scene | The Scene to place this tile in |
System.String | data | The data to base this tile on |
Properties
HasRoof
Whether this tile has a roof
Declaration
public bool HasRoof { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
RoofStatus
Get or set the status of the roof on this tile.
Declaration
public ERoofStatus RoofStatus { get; set; }
Property Value
Type | Description |
---|---|
ERoofStatus |
Methods
SetData(String)
Set this tile's data.
Declaration
public void SetData(string data)
Parameters
Type | Name | Description |
---|---|---|
System.String | data | The data to base this tile on |