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Class Wall

Buildable walls.

Inheritance
System.Object
Agent
Wall
Implements
Killable
Inherited Members
Agent.Position
Agent.CurrentTile
Agent.GridPosition
Agent.IsLiving
Agent.IsClutter
Agent.IsBullet
Agent.IsWall
Agent.Name
Agent.Health
Agent.MaxHealth
Agent.Visible
Agent.Faction
Agent.Kill()
Agent.Damage(Agent, Int32, Boolean, EWeaponDamageType, EIntegrityStrength)
Agent.Scene
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Wall : Agent, Killable

Properties

DamageLevel

The damage level this wall has sustained

Declaration
public EDamageLevel DamageLevel { get; set; }
Property Value
Type Description
EDamageLevel

Data

The data used to construct this wall

Declaration
public WallData Data { get; set; }
Property Value
Type Description
WallData

ForceHighLight

You probably don't need to use this. Used by the GUI to highlight clicked objects, or things marked to be recycled

Declaration
public Color ForceHighLight { get; set; }
Property Value
Type Description
Color

Texture

The texture this Wall is currently showing

Declaration
public Texture Texture { get; }
Property Value
Type Description
Texture

Methods

Decay()

Cause this wall to decay.

Declaration
public void Decay()

Implements

Killable
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