Class Wall
Buildable walls.
Implements
Inherited Members
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Wall : Agent, Killable
Properties
DamageLevel
The damage level this wall has sustained
Declaration
public EDamageLevel DamageLevel { get; set; }
Property Value
Type | Description |
---|---|
EDamageLevel |
Data
The data used to construct this wall
Declaration
public WallData Data { get; set; }
Property Value
Type | Description |
---|---|
WallData |
ForceHighLight
You probably don't need to use this. Used by the GUI to highlight clicked objects, or things marked to be recycled
Declaration
public Color ForceHighLight { get; set; }
Property Value
Type | Description |
---|---|
Color |
Texture
The texture this Wall is currently showing
Declaration
public Texture Texture { get; }
Property Value
Type | Description |
---|---|
Texture |
Methods
Decay()
Cause this wall to decay.
Declaration
public void Decay()