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Class BodyDef

Body parts and footprint data for a Living

Inheritance
System.Object
BodyDef
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class BodyDef : object

Constructors

BodyDef(List<BodyPartData>, List<Texture>)

Create a new LivingBodyDef.

Declaration
public BodyDef(List<BodyPartData> Data, List<Texture> FootPrints)
Parameters
Type Name Description
List<BodyPartData> Data

Data for body parts

List<Texture> FootPrints

Footprint sprites

Properties

Data

Data for body parts on a Living.

Declaration
public List<BodyPartData> Data { get; set; }
Property Value
Type Description
List<BodyPartData>

FootPrints

Footprint sprites for a Living

Declaration
public List<Texture> FootPrints { get; set; }
Property Value
Type Description
List<Texture>

Methods

GetData()

Get the Data JSON property.

Declaration
public List<BodyPartData> GetData()
Returns
Type Description
List<BodyPartData>

GetFootPrints()

Get the FootPrints JSON property.

Declaration
public List<Texture> GetFootPrints()
Returns
Type Description
List<Texture>

SetData(List<BodyPartData>)

Set the Data JSON property.

Declaration
public void SetData(List<BodyPartData> value)
Parameters
Type Name Description
List<BodyPartData> value

SetFootPrints(List<Texture>)

Set the FootPrints JSON property.

Declaration
public void SetFootPrints(List<Texture> value)
Parameters
Type Name Description
List<Texture> value
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