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Class Equippable

Equippable items. Cannot be instantiated directly.

Inheritance
System.Object
Item
Equippable
Armor
Weapon
Inherited Members
Item.ID
Item.IsCloned
Item.InventoryTexture
Item.Name
Item.Description
Item.Type
Item.CanDrop
Item.IsStackable
Item.AvailableOnStartMenu
Item.HasTag(EItemTag)
Item.AddTag(EItemTag)
Item.RemoveTag(EItemTag)
Item.AddToGame(String)
Item.Clone()
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Equippable : Item

Properties

BreaksDownTo

What this equipment breaks down to. Must be a Material

Declaration
public Item BreaksDownTo { get; set; }
Property Value
Type Description
Item

Visible

Whether this equipment is visible or not.

Declaration
public bool Visible { get; set; }
Property Value
Type Description
System.Boolean

WornTexture

The Texture that is shown when this item is equipped

Declaration
public Texture WornTexture { get; set; }
Property Value
Type Description
Texture

Methods

AddAllowedSlot(EEquipSlot)

Add a slot that this Equipment is allowed to be put in

Declaration
public void AddAllowedSlot(EEquipSlot slot)
Parameters
Type Name Description
EEquipSlot slot

The slot

IsAllowedSlot(EEquipSlot)

Whether Equipment is allowed to be put in a specific slot

Declaration
public bool IsAllowedSlot(EEquipSlot slot)
Parameters
Type Name Description
EEquipSlot slot

The slot

Returns
Type Description
System.Boolean

RemoveAllowedSlot(EEquipSlot)

Remove a slot that this Equipment is allowed to be put in

Declaration
public void RemoveAllowedSlot(EEquipSlot slot)
Parameters
Type Name Description
EEquipSlot slot

The slot

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