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Class Armor

Equippable armor.

Inheritance
System.Object
Item
Equippable
Armor
Inherited Members
Equippable.AddAllowedSlot(EEquipSlot)
Equippable.IsAllowedSlot(EEquipSlot)
Equippable.RemoveAllowedSlot(EEquipSlot)
Equippable.Visible
Equippable.BreaksDownTo
Equippable.WornTexture
Item.ID
Item.IsCloned
Item.InventoryTexture
Item.Name
Item.Description
Item.Type
Item.CanDrop
Item.IsStackable
Item.AvailableOnStartMenu
Item.HasTag(EItemTag)
Item.AddTag(EItemTag)
Item.RemoveTag(EItemTag)
Item.AddToGame(String)
Item.Clone()
Namespace: Mannequin.Bindings
Assembly: Collapse.dll
Syntax
public class Armor : Equippable

Constructors

Armor(String)

Get an Armor based on an asset name

Declaration
public Armor(string asset)
Parameters
Type Name Description
System.String asset

The asset name

Methods

AddResistance(EWeaponDamageType, Single)

Add resistance to a certain type of weapon damage.

Declaration
public void AddResistance(EWeaponDamageType type, float reduceBy)
Parameters
Type Name Description
EWeaponDamageType type

The type of weapon damage to resist

System.Single reduceBy

The percentage to reduce damage by

RemoveResistance(EWeaponDamageType)

Remove resistance to a certain type of weapon damage.

Declaration
public void RemoveResistance(EWeaponDamageType type)
Parameters
Type Name Description
EWeaponDamageType type

Type of weapon damage

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